Role : FX Lead
Implemented Abelian Sand Model algorithm using OpenCL with Houdini to generate the sand slides and toppling from the animated sand dunes !
Check my blog for more info about this technique.
Role : FX Lead
Implemented Abelian Sand Model algorithm using OpenCL with Houdini to generate the sand slides and toppling from the animated sand dunes !
Check my blog for more info about this technique.
Role : FX Lead – Team of 7 FX artists
Check the Project Details here
Client : Skrillex
Studio : Framestore LA
My role: FX Lead
FX: Locust swarm and liquid in the bowl
Client : Gatorade
Studio : Framestore LA
My role: FX Lead
Setup for the generation of the “Gatorade Fuel” FX in Houdini and shot work.
Gatorade! It was awesome working on this project. I learned a lot. Thankfully I did ok though, I know saying I learned a lot is code for I made plenty of mistakes. Not quite so in this case. I had a bit of a health issue that set me back though.
What was this health issue? Well I got hit with a bit of insomnia, and didn’t take long before it started affecting my creativity, my ability to concentrate, and my overall performance and output. Not a good situation to be in while on a deadline with a big company. A friend of mine turned me to this cbd oil from Switzerland.
I wasn’t really feeling ready to try anything, but my friend was speaking pretty highly of this oil. Apparently he had sought sleep help just like I was doing not too long ago, and he was recommended this oil.
So eventually I caved and decided to give the oil a try. I figured I would only try it for a couple of nights and move on to something else if it didn’t work or anything went wrong. Well, the oil worked perfectly and I was back in a good pace in no time.
I still owe my friend for that one.
Client : 7up
Studio : Framestore LA
Work : CG Crowd.
In this project I had to create and place a crowd (3.000 to 2.000.000 depending on the shot camera position). Each agent was wearing a wristband that would emit light of different colors according to animated patterns. The pattern had to be clearly visible from a distance, but at the same time, the crowd had to be believable from a relatively short distance (~40 m). The Director wanted to see light interaction on the crowd for the light generated by the wrist bands.
In order to be able to work quickly and allow the compers to test different wrist band patterns in Nuke without re-rendering from Houdini, I choose the route of re-lighting the crowd in Nuke, rendering every necessary AOV from Houdini.
I was provided with a library of dancing CG characters and a set of textures for the clothing.
The system was subdivided in 3 steps: